function quitPlayer ( quitReason )
if (quitReason == "Timed out") then -- if timed out
if (isPedInVehicle(source)) then -- if in vehicle
local vehicleSeat = getPedOccupiedVehicleSeat(source)
if (vehicleSeat == 0) then -- is in driver seat?
local theVehicle = getPedOccupiedVehicle(source)
local dbid = tonumber(getElementData(theVehicle, "dbid"))
--------------------------------------------
-- Bu kısım başka bir şeyle ilgili
--Take the player's key / Crash fix -> Done by Anthony
if exports.global:hasItem(theVehicle, 3, dbid) then
exports.global:takeItem(theVehicle, 3, dbid)
exports.global:giveItem(source, 3, dbid)
end
--------------------------------------------
-- Aşağıdan devam ediyor
local passenger1 = getVehicleOccupant( theVehicle , 1 )
local passenger2 = getVehicleOccupant( theVehicle , 2 )
local passenger3 = getVehicleOccupant( theVehicle , 3 )
if not (passenger1) and not (passenger2) and not (passenger3) then
local vehicleFaction = tonumber(getElementData(theVehicle, "faction"))
local playerFaction = tonumber(getElementData(source, "faction"))
if exports.global:hasItem(source, 3, dbid) or ((playerFaction == vehicleFaction) and (vehicleFaction ~= -1)) then
if not isVehicleLocked(theVehicle) then -- check if the vehicle aint locked already
lockUnlockOutside(theVehicle)
exports.logs:dbLog(thePlayer, 31, { theVehicle }, "LOCK FROM CRASH")
end
local engine = getElementData(theVehicle, "engine")
if engine == 1 then -- stop the engine when its running
setVehicleEngineState(theVehicle, false)
exports.anticheat:changeProtectedElementDataEx(theVehicle, "engine", 0, false)
end
end
exports.anticheat:changeProtectedElementDataEx(theVehicle, "handbrake", 1, false)
setElementVelocity(theVehicle, 0, 0, 0)
setElementFrozen(theVehicle, true)
end
end
end
end
end
addEventHandler("onPlayerQuit",getRootElement(), quitPlayer)